$\vec{v} = \langle x, y, z \rangle$
$P = (1-t)P_0 + tP_1$
$y = A \sin(Bt+C)$
$\begin{bmatrix} \cos \theta & -\sin \theta \\ \sin \theta & \cos \theta \end{bmatrix}$
$P(t) = P_0 + t\vec{d}$
$\int f(x) dx$

High School Math for Computer Graphics

Unlock the code behind stunning visuals. Master the mathematics driving animation, VFX, and game design in this hands-on high school enrichment course.

Learn More & Enroll

Where Math Becomes Visual Magic

Go beyond textbooks and see mathematics in action! Discover how concepts like vectors ($\vec{v}$), transformations (matrices like $\begin{bmatrix} \cos \theta & -\sin \theta \\\\ \sin \theta & \cos \theta \end{bmatrix}$), and functions ($f(x) = A \sin(Bx + C)$) are the fundamental tools used by artists and developers.

This course uses Blender 3D as a creative playground. You'll apply Algebra, Geometry, and Trigonometry principles directly to build animations, control object motion, and design visual effects, turning abstract equations into tangible results.

Meet Your Instructor

Photo of Vinay Kodipelly

This course is designed and led by Vinay Kodipelly, an educator passionate about making complex STEM concepts visual, interactive, and fun. With experience developing and teaching the university-level "Math for Computer Graphics" course at the University of Memphis, Vinay brings deep subject matter expertise and a proven ability to adapt advanced topics for new learners.

His background combines mathematics, computer graphics, educational technology, and hands-on tools like Blender 3D. Vinay focuses on inquiry-based learning and empowering students to see the creative potential within technical subjects. Learn more about his work at kanth-vinay.github.io.

This course is offered through the Active Learning Institute, dedicated to providing engaging, hands-on STEM educational experiences. Explore more about the Institute Active Learning Institute LLC.

Student Experiences

See and hear what past participants loved about the course.

What Our Students Say:

"I always thought math was just numbers on a page... Seeing how trig functions make things move and spin in Blender was mind-blowing. It finally clicked!"

- Alex P., 11th Grade

"Blender seemed intimidating... Learning to animate using actual equations we learned in class made complex ideas feel like creative tools. Plus, my final project looks awesome in my portfolio."

- Maya R., 10th Grade

"Honestly, this was the most fun I've had learning math... Definitely recommend it if you're into art, games, or tech."

- Jordan T., 12th Grade

Interactive Demo: Math in Motion

See the direct link between a mathematical function and a visual effect. The sine wave graph $y = A \sin(Bt)$ on the left dictates the pulsating scale of the logo on the right. Adjust Amplitude ($A$) and Speed ($B$) below!

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Learning Pathway (Sample 8-Week Track)

Progress from core concepts to creating your own animated scenes. We cover vector math ($\vec{u} + \vec{v}$), transformations, curves, and scripting essentials.

WeekTopic: From Concept to Creation
1Blender Interface & Intro to Animation Principles
22D Coordinate Systems, Vectors & Basic Transformations ($T(\vec{p})$)
3Trigonometry in Motion: Rotation, Oscillation ($sin$, $cos$)
4Parametric Curves: Bezier Paths & Smooth Interpolation
5Algebraic Control & Intro to Scripting for Animation
63D Space: Modeling Fundamentals, Object Motion & Cameras
7Creative Lab: Developing Your Unique Animated Scene
8Showcase & Next Steps in Graphics/Game Dev

Flexible Formats: Accelerated 6-week, Standard 8-week, and Summer Workshop options available.

Why Bring This Course to Your School?

Ready to Ignite Creative Potential?

Bring the Math2Graphics enrichment course to your school and empower students with the skills for the future of digital creation.

Contact Active Learning Institute today:
Website: kanth-vinay.github.io
Email: stlactivelearning@gmail.com